Commissioned modeling + texturing work based on provided concept arts and lowpoly block-out models.
Overall style and palette inspired from old electronics and appliances, and the game series Fallout. The neon signs and dashboard UI were placeholders made for this sketchfab upload, they weren’t included in the original job, same goes for the volumetric light effects. The textures were also downscaled to half res to lower the load time.
First time doing an asset at this scale and detail. Used some kitbash models for mechanical parts, and some hard surface brush stamps for normal details.
I really suck at hard surface modeling
Modeled in 3ds Max, bed quilt made in Marvelous Designer, unwrapped in 3ds Max and UV Layout, textured in Substance Painter and Photoshop, interior lighting baked in 3ds Max
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